Showing posts with label sorcery cult. Show all posts
Showing posts with label sorcery cult. Show all posts

Monday, September 14, 2015

Cults of the Inner Sea: The Atlantean Conclave

This sorcery cult was designed by Rich Forest for the Magisterium Campaign. 

The Atlantean Conclave

The Atlantean Conclave is an organization of Atlantean sorcerers of diverse backgrounds, ethnicities, and traditions who have banded together for mutual support and benefit in this strange northern city. The conclave provides tutelage and services for the Atlantean community of Andrassos and acts as an anchor for visitors and traders from Atlantis. Nearly all Atlanteans of note in Andrassos are members, including traders, local business people, Paragons, and seafarers. Most members are not themselves sorcerers. Every Atlantean sorcerer in Andrassos is a member of the conclave, with one exception: the mysterious founder of the cult of the Atlantean Mysteries keeps apart. The leaders of the Atlantean Conclave, for their part, disapprove of the actions of this mysterious rogue Atlantean who shares lost secrets with any wealthy local who joins that cult.

Only Atlanteans are allowed to join the conclave. 

Novices

Starting Cultures: Atlantean, Vandal
Standard Skills: Insight
Professional Skills: Courtesy, Culture (Andrassos), Invocation (Atlantean Conclave Sorceries), Language (South Vanoran), Literacy, Shaping
Shaping Taught: Duration (Long), Magnitude, Range, Targets

Apprentices, Adepts, Magi, and Archmagi

Apprentice Spells: Intuition, Mark, Spell Resistance, Telepathy
Adept Spells: Summon, Spirit Resistance, Store Manna
Mage/Archmage Spells: Neutralize Magic
Gifts: Perfection (mage/archmage gift)

Wednesday, September 2, 2015

Cults of the Inner Sea: The Arcanum Collegium and the Arcane Delve Brotherhood

This RuneQuest 6 sorcery cult is twinned with an attendant organization that made its first appearance as an ACKS custom class for my Ruins of Vanor campaign last year. Here the concept has been adapted to RuneQuest for the Magisterium campaign.

Arcanum Collegium

Led by a council of magi called the Five Plus One, the Arcanum Collegium is sorcery guild operating out of the Tower of Mysteries in the Ruins of Vanor. Although their ultimate motives are a mystery, the Collegium’s stated goal is the recovery of lost Vanoran artifacts and magicks throughout the Inner Sea. As such, the Collegium teaches a very specific style of sorcery focused on locating and transposing objects and people at great distances. When used in concert with the skills of the Collegium’s attendant Arcane Delve Brotherhood, the sorceries of the Collegium prove extremely adept at recovering the lost treasures and magicks of fallen Vanor.

Novices

Starting Cultures: Rothari, Vanoran
Standard Skills: Native Tongue, Willpower
Professional Skills: Folk Magic, Invocation (Arcane Ruin Mysteries), Literacy (Vanoran or Old Vanoran), Lore (Vanoran Magical Traditions), Shaping
Folk Magic Spells: Appraise, Calculate, Deflect, Find Flaw, Mindspeech, Pet, Protection, Repair
Shaping Taught: Duration (Long), Magnitude, Range, Targets

Apprentices, Adepts, Magi, and Archmagi

Apprentice Spells: Intuition, Mark, Mystic (Sight), Summon
Adept Spells: Neutralize Magic, Portal, Project (Sight)
Mage/Archmage Spells: Teleport
Gifts: Divination (Mage/Archmage Only)

Brotherhood of the Arcane Delve

Also known as the Delvers’ Brotherhood, this organization is an attendant association to the Arcanum Collegium in the Ruins of Vanor. Its members are trained as agents of the Collegium, and in return for service, gain access to secret arcane skills known only to the Collegium. As a brotherhood, it is open to any who show the proper aptitude and who wish to delve deep into the many ruins left scattered around the Inner Sea by the collapse of Vanor.

The Delvers Brotherhood operates out of the Tower of Mysteries in the Ruins of Vanor, and that is where prospective members must first make their appearance before the magi of the Arcanum Collegium and be judged. 

Scouts

Starting Cultures: Rothari, Vanoran
Standard Skills: Stealth
Professional Skills: Folk Magic, Lockpicking, Literacy (Vanoran or Old Vanoran), Lore (Vanoran Magical Traditions), Lore (Vanoran Ruins), Mechanisms
Folk Magic Spells: Avert, Bypass, Coordination, Find Treasure, Incognito (ruins only), Knock, Witchsight

Delvers, Loremasters, Arcane Delvers, Ruin Masters

Delver Gift: Second Sight (character gains ability of Mystic Sight, costs 1 Magic Pt to invoke)
Loremaster Gift: See the Design (character's Lockpicking and Mechanisms skills are recalculated, adding +POW to both)
Arcane Delver Gift: Sense Connections (aware of those places w/ magical or mystical connections to somewhere else; can spot gates and portals on a successful Perception roll), Invulnerability to Poison
Ruin Master Gift: Lucky

Tuesday, September 1, 2015

Cults of the Inner Sea: Arsaphian Codex

Arsaphian Codex

Written and developed by the Vanoran sorcerer Arsaphius of Psamathia, the Arsaphian Codex contains knowledge and incantations designed to protect a sorcerer from physical and magical threats. Although the look, binding, and providence of more recent copies vary, original versions of the slightly paranoid sorcerer's tome are bound in covers of hard cedar wood decorated with ivory inlays in the shape of Arsaphius' open hand sigil.

Currently, there are three main practitioners of the Arsaphian Defense in Andrassos willing to teach those eager to learn defensive magicks. First, the Slezan mystic, Ladislav White-Hair, residing in a broken down monastery estate outside the village of Marash in Opsikion Theme, is always willing to take on new students, provided they agree to listen to White-Hair go on at length about the teachings of the Slezan faith of the Three-Fold Man. Second, members of the Fraternity of Inner Light, a noble association of scholars operating out of the city of Andrassos, are able to study the Arsaphian Defense as one of several magical traditions the group pursues. Finally, the chief intelligence office of the Andrassan Exarch’s administrative household, the Magisterium, is believed to offer its agents access to the Arsaphian Codex during training. 

Novices

Starting Cultures: Andrassan, Rothari, Vanoran
Standard Skills: Endurance, Willpower
Professional Skills: Healing, Invocation (Arsaphian Defense), Lore (Vanoran Magical Traditions), Shaping, Survival
Shaping Taught: Combine, Duration (Long), Focus, Magnitude

Apprentices, Adepts, Magi, and Archmagi

Apprentice Spells: Castback, Damage Resistance, Intuition, Mystic (Hearing)
Adept Spells: Enhance POW, Protective Ward, Spell Resistance 
Mage/Archmage Spells: Hide Life
Gifts: Sanctuary (Mage/Archmage)